I think when discussing Four Horsemen by Nuclear Fishin, the first thing that must be said is that the tagline presented of “Four Kids. Twelve nations. A thousand destinies.” speaks perfectly about what this game is. It is a game of choice. It is the tale of being young in troubling times. But most importantly it is a relatable for many.
Four Horsemen is a visual novel following four refugee teens who come across a abandoned World War 2 bunker. What happens next is up to you, the player. The teens can turn their new living space into vastly different things. You can start a band or go the extreme opposite and fight for a cause, or options that fall in-between. The game is the pinnacle of narrative choices, and that is saying something when every game tries to create choice for its players. While most could be deemed pointless, the Four Horsemen felt like it mattered. Not that I picked between branches, but more like I was picking between greatly different worlds for my characters to experience.
A experience made better by a art style that was visually unique, yet gorgeously familiar in nature. The game painted scenes well, showed emotions with depth, and made my heart feel for the characters I now was invested in.
And all of that was from playing the demo!
The story of immigration and racism when the world seems bleak and you are young, is something that is hard to explain, but Four Horsemen manages to pull it off in a amazing feat of narrative choices and what I can only guess is a topic close to the heart of the developer.
I highly recommend playing it for yourself!
Four Horseman is available now on itch.io with a planned upcoming release on steam.
Check out the trailer!
And you can follow the game on Twitter to keep track of updates and its Steam release!
Tai Radway spends most of his time writing letters about how much he misses Gravity Falls and playing World Of Warcraft. When he can find the time between raids, he acts as the Editor-in-Chief of Nerdier Tides. You can Follow him @Trad27.