What Sonic the Hedgehog Does Wrong

Has innovation backfired for the Sonic franchise?

We are all use to it by now. The constant news of the failure of another Sonic the Hedgehog launch. Either it’s some ridiculous, glitch ridden mess or some poorly scrambled together story and attempt to make the character new and interesting.

Sometimes a miserable attempt at both.


But gamers can still look forward to that distant dream…

A good Sonic game.

If Sega simply does one thing. Give up on innovation.

Yes, that’s right. The thing we all clamor for and ask about and think makes each years batch of new releases something to be excited for, is why Sonic fails. It’s not entirely Sega’s fault and we are not saying the Sonic franchise should abandon innovation all together.

But if the Sonic franchise is going to attempt to innovate, then stick with an idea!

You see, the issue is that innovation takes time and refinement, Sega seems to fear that the second an idea does not get received well, they have failed.

They are that student that thinks the flashy cover page will hide a poorly built essay.

And they didn’t start from there.

The formula of running to the right and occasionally to the left worked for the series for a long time. Even the original 3D and niche sport games were not half bad.


But sonics an old franchise, and like its fellow retro games feels like it needs to impress the new comers. They introduced elaborate plots and standalone game ideas that if honestly were to get a little attention, could be great.

Take Sonic Unleashed.


Most of its reception focused on the “Were-Hog” levels and weirdness of the plot.

And quite a few missed the foundation of an actually really fun game. Do a little bit more with the 3D Sonic running levels, reduce the length of the Were-Hog levels and fine tune the way they play.

But no, Sega didn’t do any of that. Instead we got…


Sonic and the Black Knight. A follow-up to Sonic and the Secret Rings, which itself was part of a game series that Sega lovingly titled the Story Book series which would have starred Sonic and friends in famous old stories. Though, of course, this series was replacing the abysmal Sonic the Hedgehog 2006 reboot.


Oh by the way, this game borrows a lot of its elements from Shadow the hedgehog which continues plot points that are actually started in Sonic Adventure 2.


All of this isn’t including the handheld games that rarely have their game styles and plots continued or truly resolved.

So yeah…

Sega, maybe let Sonic get use to the shoes he has on before you give us another reboot. Good Sonic games can still happen! Sonic Generations was proof of that. Refine the flavor you are trying to make us not barf back up…

But yeah I know. Not likely.


About Tai

Editor-in-Chief of the Tides. He has contributed articles and helped write for sites across the wide expanse of the internet. Comic book craving, video game playing, Star Wars fanboy at your service. Mention all forms of geekdom and you will have a friend in him.

2 comments on “What Sonic the Hedgehog Does Wrong

  1. Pingback: What Nintendo Can Learn From Sega and ‘Sonic Mania’ – NERDIER TIDES

  2. Pingback: Review: Sonic Mania – NERDIER TIDES

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