Tech Video games

The Era of the Broken Game Release

Has the consumer grown complacent with games half finished at release?

No arcade mode with a promised story mode to be released in June, a challenge mode on the menu select that you can’t choose yet, an in-game currency system that allows you to buy costumes for characters not in the game yet, and online issues that make the game near next to unplayable online. If I told you that, despite these components, the game they belonged to was still released, you would likely guess that this was some Steam early access game or some terrible mess that will end up on every YouTube’s top ten worst game release video.

But no.

I’m talking about the most popular fighting game franchise, Street Fighter.

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Street Fighter V’s release has spread as being a sloven mess that only the most die-hard and loyal fighting game (and due to its exclusivity, PS4 owners) can rally behind.

This though is nothing new in recent years since the invention of the console game patch: “the consumer rushed Capcom in to releasing Street Fighter early”, “Capcom rushed themselves”, “Capcom will patch it.”

This “-Insert Developer- will patch it” excuse is one of the worst things a consumer or advocate for consumer rights can say.

You cannot be for the consumer but think it’s alright for a game to be half-finished at launch. You cannot be for the consumer and think that the consumer should have to pay for something half finished because they will fix it later.

That argument could not be used by anyone who thinks the consumer has basic rights.

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Batman: Arkham Origins was, all in all, one of the acclaimed series weakest games on every front. But the PC version…

If broken had a son that it didn’t love and decided to leave said son on the door step on the Steam digital market place, then that son’s true name would be Batman: Arkham Origins And yes, through hushed voice, it would whisper there is another named Arkham Knight.

Both games PC releases had some people reporting that they barely worked (when they decided to work.)

Both games had the developers, Rocksteady and Warner Bros. Games, promise fixes through patches and both games were abandoned. Promises of updates were met with limited time refunds and guarantees to do better next time.

Why?

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Another game the fans tolerated being broken cause the devs promised to fix it

Why, in a form of media that went from budgets of a few hundred thousand to at least a few million, do we still get games like Assassin’s Creed Unity?

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There is honestly no right answer.

15 years ago, games were finished at launch. Any glitches were minor because there were no true patching that could be done. Yes, there were different game release batches but the changes were usually minor.

The modern game developers and gamers grew complacent, though; they settled into a toxic relationship of “they don’t mind if we fix it later as long as they get the game.”

Street Fighter V had its fan base clamoring to play early to get ready for its tournament season. So, did they get what they deserve?

A consumer advocate would say no but, as the old saying goes, “buyer beware”.

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1 comment on “The Era of the Broken Game Release

  1. Pingback: We Need To Stop Pre-Ordering (Or At Least Calm It Down) – NERDIER TIDES

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